

None of these changes were decided by the flip of a coin, but came by reading through history article after article, trying to figure out which civs would fit into Age of Empires II and could bring up interesting units, tactics or story lines to our favourite virtual battlefield.Įventually the decisions on the civs seemed to have some surprising support from the past. The Scythians felt too out of place and were changed to the broader and more beefed Slavs. The Lombards turned into the more general name “Italians”, the Tibetans changed to the more military orientated Indians, the Incas stayed Incas and so did the Magyars. My first list had: Lombards, Tibetans, Incas, Magyars, Scythians. Why 5? It seemed like a good number and it it was also the number of civs added in The Conquerors Expansion. I still remember my first list, it consisted out of 5 civs. Now the hard decision came up, which civs to add? I think we all thought about this before: what civs would we add to AoE2 if we had the chance to? Many essays and long discussions in various online communities were held on this topic but none could be turned into reality so far. It was thus possible to add new civs without crashing the game. Needless to say my opponent (Justin, the first ever tester on AoFE) won that game 😀 Expanding A hard choice However, I only discovered his project months after I managed to fix these hazards.įunky Bugreport #1: In the first version where the Italians appeared, their UU had 1000 armor. It still was a limitation but at least he had 5 more or less working civs, with new unique units and all. He managed to add 5 civs but they were only usable in single player mode. A guy going by the name of DJeronimo was also working on adding new civs and at that time he was a few steps ahead of me. In the meanwhile on the other side of the world, I wasn’t aware that there was also someone else working on a similar project.
Age of empires trial version heavengames how to#
And for the next few weeks I spent my free moments figuring out how to improve this additional civ system. It would crash my game more than it would actually enhance it, but it was something. Armed with Google translate and a good portion of time to spend on trial & error, I started messing around with my newly acquired Chinese software.īy the end of the day I managed to get where he got, I had 1 extra civ. But the Taiwanese dude managed to do it, so I knew it was possible.

Two years went over this post and judging from the comments section nobody seemed to have figured out this “Holy Grail” of modding.
Age of empires trial version heavengames software#
He attempted to translate it into English but the screenshots of the software he used all came in Chinese. On top of that the documentation came with a language barrier. With limited possibilities though, only 1 extra civ was possible, no working tech tree and would only be usable in single player. I had my mind set on a submission from 2009 in the archives at where a Taiwanese guy under the name of kdpp6512 submitted a guide to add a 19th civilization to the game. In the summer of 2011, whilst having my day off from bar tending I was once again wondering if it would be somehow possible to add a new civilization to Age of Empires II. All the people that helped and inspired the project, many without knowing, even more with knowing. Here follows the tale of how the expansion project came to existence.
